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Bard
Updated
The bard is one of the most interesting classes in the game to date. You can play music to buff your allies and damage your enemies. They are the only classes able to play music for skills. They are also proficient in melee combat.
Class Difficulty
3.5/5

Positives
- Can use instruments in battle
- Versatile with wide array of skills and ways to play
- Masters Of Crowd Control
- Can empower Allies
Negatives
- Hard to master Class
- Requires Effort to make proper use of skills
- Can struggle in solo situations
Base Stats
Adv Stats
Perks
Skills
Music
Base Stats
Stat Name | Base Stats |
---|---|
Strength | 14 |
Agility | 14 |
Will | 7 |
Knowledge | 20 |
Resourcefulness | 20 |
Health | 98 |
Spell Capacity | 0/14 |
Utility Effectiveness | 0 |
Luck | 0 |
Adv Stats
Stat Name | Base Stats |
---|---|
Strength | 14 |
Agility | 14 |
Will | 7 |
Knowledge | 20 |
Resourcefulness | 20 |
Health | 98 |
Spell Capacity | 0/14 |
Utility Effectiveness | 0 |
Luck | 0 |
Move Speed | 288 |
Action Speed | -1% |
Spell Casting Speed | -0% |
Equip Speed | -7% |
Regular Interaction Speed | 18.2% |
Magical Interaction Speed | 35% |
Buff Duration | -20% |
Debuff Duration | 25% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | -4% |
From Armor Rating | 16 (3%) |
From Bonuses | 0% |
Magic Resist | 3% |
From Resist Rating | 16 (3%) |
From Bonuses | 0% |
Physical Power Bonus | -2% |
From Physical Power | 14 (-2%) |
From Bonuses | 0% |
Magic Power Bonus | -40% |
From Magic Power | 7 (-40%) |
From Bonuses | 0% |
Primary Weapon | 0 |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Secondary Weapon Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Perks
Charismatic Performance | Upgrades a good performance into a perfect performance |
Dancing Feet | Increases your movespeed by 10 when holding an instrument |
Jolly Time | Drinking ale heals 5 HP and gives you a 10 movement speed boost when drunk. |
Lore Mastery | A high level of understanding increases interaction speed of all types by 25%. |
Melodic Protection | While playing, the casters physical damage reduction bonus is increased by 15%. |
Rapier Mastery | When using a rapier, weapon damage increases by 3 and action speed increases by 5%. |
Reenforced Instruments | 50% increased weapon damage bonus when attacking with a musical instrument. |
Story Teller | Give all part members around a +3 will and knowledge buff. |
Superior Dexterity | 50% faster switching time when switching between weapons/utility items. |
Wanders Luck | Increases the chance of finding high-quality items when opening treasure chests. |
War Song | If the performance is successful, increase nearby allies weapon attack power by 3 for 6 seconds. |
Skills
Dissonance | Creates an unpleasant noise to block hostil targets within a certain area from casting spells, and silences them for 3 seconds. |
Encore | The next song is automatically played to the end without any input and is sure to succeed. |
Music Memory | Can store up to 4 sheet music as space permits. |
Music Memory 2 | Can store up to 4 sheet music as space permits. |
Music
Type Drum | |
![]() Rousing Rhythms | Increases all stats of nearby allies by 1/2/3 for 30 seconds. |
![]() Din of Darkness | Does dark magical damage to all enemies in an area around the performer. The amount of damage per beat is based on the quality of the played music. 1/3/5 |
![]() Beats of Alacrity | Grants 25 to movement speed for 30/60/120 seconds. Song does not stack on itself. |
![]() Allegro | Gradually increases the action speed and spell casting speed of you and nearby allies by result of the play for 8 seconds. Bad 3 per second Good 4 per second Perfect 6 per second. Can stack up to 3 times. |
![]() Accelerando | Gradually increase movement speed of you and nearby allies for 8 seconds based on your performance. The amount of boost stacks up to 3 times. Poor 5 per second. Good 7 per second. Perfect 9 per second. |
Type Flute | |
![]() Unchained Harmony | Open all nearby doors/containers, including locked. (lock or unlock) It does not work for doors that require a special key. |
![]() Shriek of Weakness | Lowers physical power bonus by 3/4/5 and armor rating by 10/20/30 for 18 seconds. |
![]() Piercing Shrill | Does 15/20/25 physical damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player |
![]() Banshees Howl | Reduces all stats of nearby enemies by 1/2/3 for 20 seconds. Does not work on bosses or sub bosses. |
Type Lute | |
![]() Song of Silence | Intercepts all enemy spells and prevents the caster from casting magic for 2/4/6 seconds. Does not work on boss or sub boss monsters. |
![]() Peacemaking | All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. |
![]() Lament of Langur | Reduces the movement speed of all enemy targets by 20 in an AOE for 6 seconds. |
![]() Chaotic Discord | Excites nearby monsters to attack the nearest target except the performer. |
![]() Aria of Alacrity | Grants 15% to action speed for 30/60/120 seconds. Does not stack. |
Type Lyre | |
![]() Tranquility | Gradually restores the recoverable health of yourself and nearby allies based on your performance. Poor 8HP per second for 4 seconds. Good 16HP per second for 8 seconds. Perfect 24HP per second for 12 seconds. |
![]() Song of Shadow | Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. |
![]() Harmonic Shield | Grants a shield that lasts for 60/90/120 seconds that gives 40 armor rating and the 40 magic resist t self and all nearby allies. |
![]() Chorale of Clarity | Restores the spell memory of all nearby allies for 8/16/24 seconds, 2 per second. |
![]() Ballad of Courage | Grants 10 to physical power bonus for 30/60/120 seconds. Does not stack. |