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Fighter
Updated
The fighter is the most versatile class in the game. They are used for front line attacks and are equally defensive as offensive.
Class Difficulty
1.5/5

Positives
- Wide arrange of Weapons
- Able to use a sheild
- Acess to best armor
- Many styles of play
Negatives
- No real class focus
- Hard to master blocking
- Hard to master Parrying
Base Stats
Adv Stats
Perks
Skills
Base Stats
Stat Name | Base Stats |
---|---|
Strength | 15 |
Agility | 15 |
Will | 15 |
Knowledge | 15 |
Resourcefulness | 15 |
Health | 100 |
Spell Capacity | 0/9 |
Utility Effectiveness | 0 |
Luck | 0 |
Adv Stats
Stat Name | Base Stats |
---|---|
Strength | 15 |
Agility | 15 |
Will | 15 |
Knowledge | 15 |
Resourcefulness | 15 |
Health | 100 |
Spell Capacity | 0/9 |
Utility Effectiveness | 0 |
Luck | 0 |
Move Speed | 290 |
Action Speed | 0% |
Spell Casting Speed | -23% |
Equip Speed | 0% |
Regular Interaction Speed | 0% |
Magical Interaction Speed | 0% |
Buff Duration | 0% |
Debuff Duration | 0% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | 1.1% |
From Armor Rating | 25(1.1%) |
From Bonuses | 0% |
Magic Resist | 8.9% |
From Resist Rating | 30 (8.9%) |
From Bonuses | 0% |
Physical Power Bonus | 0% |
From Physical Power | 15 (0%) |
From Bonuses | 0% |
Magic Power Bonus | 0% |
From Magic Power | 16 (0%) |
From Bonuses | 0% |
Primary Weapon | 0 |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Secondary Weapon Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Perks
![]() Adrenaline Spike | When the Fighter’s health reaches below 15%, they become flooded with adrenaline and gain additional flat +15% Action Speed. |
Barricade | When in a defensive stance, the armor rating bonus is increased by 50. |
Combo Attack | Physical Attack power temporarily increases by 10% with each successful melee attack within 2 seconds. |
Counter Attack | Succesffully blocking an attack increases your movement speed and attack speed by 10% for 3 seconds. |
Defense Mastery | Increases AR acquired from armor by 10%. |
Dual Wield | Equipping weapons in both hands increases attack speed by 15% |
Projectile Resistance | Reduces damage taken from projectiles by 10% |
Shield Mastery | Movement speed is increased by 10% while in defensive stance, and upon successfully blocking an attack, the next block is 50% faster. |
Slayer | Cannot equp plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand. |
Swift | Reduces the base mopvement speed penalty from equipped armor by 20%. Not applicable to additional modifiers. |
Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. 10% physical damage penalty is applied for all non-native weapons. |
Skills
![]() Adrenaline Rush | Increases your attack speed by 25% for 8 seconds. Affter the duration ends, it reduces action speed by 8% and movement speed by 4% for 4 seconds. |
Breakthrough | Removes dcebuffs that slow movement speed. |
Perfect Block | The next defense completely blocks any attack. |
Second Wind | Recover 50% HP over 12 seconds. Additionally, Second Wind alleviates the side effects of Adrenaline Rush. |
Shield Slam | Inflicts 25 physical damage on the hit player, and reduces movement speed of the hit target by 20% for 2 seconds |
Sprint | Movement speed is greatly increased for 6 seconds. |
Taunt | Increases the aggro value to all monster within a 7.5m area by 50% and increases your physical damage reduction bonus by 10% for 8 seconds. |
Victory Strike | The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your max HP. |